My thoughts so far

xbox-vs-books

Learning Reflection: Cycle 3

This months readings and game play have opened my eyes to the benefits of game based learning. I read an article that discussed the different ways that females and males learn when playing games. Not surprisingly, boys have a preference for action and fighting games where girls enjoy playing more virtual life games.

computer-gamesI also read a scholarly article about how achieving peace with games is possible. I do not immediately associate games with achieving peace (if anything I would think more of war).  Reading this article prompted me to learn how to play the game Go. This strategy based game explored the idea of capturing “space” on a board.  Playing this game reinforced the idea of patience when playing a game.  I learned that acting impulsively is completely counterproductive (I suppose this shouldn’t be surprising).  The game Go, tied together the reading about achieving peace through strategy.

games-and-learningI would not consider myself anti-technology, but I do not necessarily embrace the idea of incorporating it into my daily life. It has been a difficult transition using a blog and Twitter on a daily basis.  I feel completely out of my comfort zone when I have to download new games to play.  Also, I have been finding it difficult to understand when various authors talk about specific video games as if everyone is aware of modern day games.

 
hypThere is one thing that really sticks out as being extremely helpful for me as a student.  Hypothesis has been the best tool I have used in a long time. I have never felt more connected in an online class.  I really appreciate being able to interact with my classmates.  I enjoy the jokes and the insight into the games the author is talking about.  Also, the links to videos have helped bridge many questions I have.  This platform should be used with all online classes.  Such a simple way to connect a class, yet I would go to wager not many teachers know that this is an option. I have been able to use Hypothesis to my benefit on a daily basis. I was relieved when I could reach out my class and get help with finding annotations on my account.  After many frustrating attempts, I asked for help on Twitter.  My question was answered within a matter of hours. All I had to do was “click” on the small icon on the top of my Google browser.  I hate to admit how many hours and unsuccessful attempts I made.  All I had to do was refresh the page!  This was just one instance of relief I felt when just asking for help.

traditional-classroomHow does game based learning differ than traditional classrooms and hands on training? What is best?

There are several benefits to the traditional classroom style of learning. It is a cost effective and standardized model that has been successful for hundreds of years.  The hands on model, similar is similar to the traditional way of teaching does have its high points.  In this way of learning, a student is actively engaging with the environment and as a result, they can apply what they learn directly to the real world environment.  The learner is more engaged compared to the traditional way of teaching because this is tailored to the specific student.  The game based way of learning combines the best of both teaching strategies.

mario

There is no best way to teach all individuals. Not all games and methods of teaching are created equal.  A student’s motivation and prior learning comes in to play when acquiring new sills.  The best learning environment comes about when there is a mix of a highly interactive environment that is able to engage the learner.  Currently, game based learning has been successful in having individuals participate in an environment where relevant material learned can be transferred to real life.

video-gameThe future of game based learning is what I am most curious about. It is easy to see that with all of these technological advances things in the classroom (as well as everyday life) are going to be experiencing a major overhaul.   I would like to learn more about virtual reality and how this will eventually creep in to the gaming market.

 

References:

  • Admiraal, Wilfried, Jantina Huizenga, Irma Heemskerk, Els Kuiper, Monique Volman, and Geert Ten Dam. “Gender-inclusive Game-based Learning in Secondary Education.”International Journal of Inclusive Education 18.11 (2014): 1208-218. Web.Gender-inclusive game-based learning in secondary education
  • Peacebuilding with Games and Simulations Rex Brynen, Gary Milante Volume: 44 issue: 1, page(s): 27-35 Article first published online: September 12, 2012; Issue published: February 1, 2013 DOI: https://doi.org/10.1177/1046878112455485 McGill University, Montréal, Quebec, Canada World Bank, Washington, DC, USA.

 

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